Development Director II - Core Gameplay Job at Electronic Arts, Kirkland, WA

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  • Electronic Arts
  • Kirkland, WA

Job Description

Locations : Kirkland, Washington, United States of America

Role ID: 207866

Worker Type: Regular Employee

Studio/Department: Flexible Work Arrangement

Type: Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Finding great talent and supporting our studios to be the best place for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure.

Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Development Director responsible for driving collaborative game development strategy across multiple feature teams and delivering a successful experience.

Making games is unpredictable, and we're all in it together. Development Directors are our drivers, listening and working with all our experts to find a way through. Development Directors determine the “how” for the team and are responsible for ensuring the team is focused on the priorities identified by leadership while maintaining continuous alignment during development.

As a Development Director over the “Core Gameplay” pillar of the game, you will lead and support multiple cross-disciplinary features while driving individual disciplines’ day to day yourself and through less senior Development Directors. You will collaborate with team members and leadership to create clear, unified, and properly prioritized goals and facilitate the execution of those goals. You will be responsible for ensuring a matrix of expectations and requirements are accounted for and met throughout development. Reporting to the Director of Product Development, your role places you at the helm of a large-scale pillar of the game that encompasses the merging of Character and Combat development. You will work with a range of team members, such as Designers, Animators, Engineers and VFX Artists. Your work will be critical to bringing cohesion, visibility, and productivity to your assigned pillar of ownership.

Responsibilities:

  • Create, manage, and execute the project roadmap for assigned areas of responsibility ranging from gameplay to content, working closely with the Director of Product Development and rest of the development team to maintain high-level alignment during project lifecycle.
  • Work with disciplinary leadership to understand their goals, ensuring the project roadmap, granular feature strategies, and development plans accomplish their needs while adhering to larger project goals.
  • Identify resource needs and project risks through continually evaluated scope/capacity planning and engage in identifying solutions.
  • In collaboration with the rest of the production team, take responsibility for production processes and health for assigned area of responsibility, continually ensuring that the team’s infrastructure and rituals support healthy, productive outputs.
  • Manage one or more direct reports in area of assigned responsibility.
  • Inspire fresh thinking and new ideas to ensure the team has the structure and processes that empower them to innovate within our games and our development methodology.
  • Communicate the development plan to internal and external stakeholders.
  • You will also have a passion and empathy for solving people's problems and building happy, motivated teams.

Qualifications:

  • 5+ years working with game development teams in a Development Director or Senior Production role.
  • Experience managing diverse teams across different time zones and locations.
  • The ability to talk across all levels of an organization.
  • Experience of agile project management processes.
  • Experience obtaining insights and developing strategies through analytical metrics-driven analysis and design experimentation.
  • Experience using KPIs to set product success goals, monitoring of the product and informing necessary changes to the game.
  • Team player that brings excitement and enthusiasm to work each day.
  • Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders.

Compensation and Benefits:

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $142,900 - $230,000 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts:

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Job Tags

Holiday work, Full time, Flexible hours,

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